![]() It's classic Mickey that's inspired the art style. That extends to the animated cutscenes too, which really highlight the differing personalities of the characters, along with a tongue-in-cheek sense of humour adults will appreciate as much as children. The characters are perhaps a little small, even on the big screen, but they're bursting with personality and lend the game a 'playable cartoon' feel. Take the glide for instance: the chirpy Mickey rides a little cycle through the air, while Minnie floats cooly with an umbrella and Donald uses a rocket before wildly flapping his wings in a panic. What does make each character unique are their buoyant animations. They're certainly a far cry from their Kingdom Hearts counterparts. That said, nobody (nobody!) is taking the grumpy, cantankerous Donald away from me, even though the gormless Goofy is a fun second choice. There's parity of skills between the characters too, so no one player will have an advantage over others. That's also why the game is local multiplayer only, to bring back that jostling co-operative vibe. It ensures the game is truly aimed at everyone, from families playing together to solo speedrunners executing tricky one-hit challenge runs. Here, extra moves are provided to offer further assistance, like hugging to regain health, or dropping a rope to help others overcome obstacles. What's more, up to four players can join together in local co-op (not online), choosing to play as either Mickey, Minnie, Goofy, or Donald. The game will feature exploration challenges typical of the genre and optional areas, plus players can also set their own difficulty with the health gauge, from multiple hearts to just one. While the game is accessible for genre newcomers on the critical path, this isn't 'Mickey's first Metroidvania' - or a Mickey-vania, if you will. It's through these extra side challenges that Disney Illusion Island ups its difficulty. That said, Mickey will gain typical power-up abilities like wall jumping, gliding, swimming and swinging, and there's always a reason to backtrack - particularly through hidden areas and extra collectibles like Mickey Memorabilia, which give players a little history on Disney's famous mouse. Combat just didn't fit with the design concept for the game despite its Metroidvania influence after all, you wouldn't expect Mickey Mouse to wield a gun.Īstrono is an inventive and colourful take on an underwater planet The likes of Mario and Rayman have provided inspiration here. Without combat, the focus is on platforming challenges - of which there are some tricky looking sections - plus the simple joy of movement and exploration. Other biomes include a botanical area inside a giant peacock, and an area inspired by Rube Goldberg machines. The level sees Mickey jumping past alien starfish-like enemies, avoiding spiky coral, and swimming through pockets of water in shades of electric violet. In a hands-off look at the game, I got to see a biome which combines nautical and astronomical themes, named Astrono. "I wonder if they carried on making Illusion games, if this is where they would have taken it," Grand-Scrutton says. The action takes place on one giant map of three unique biomes to create a consistent platforming game. Nowadays, it's Metroidvanias that dominate the 2D space, so it's little surprise Disney Illusion Island takes inspiration from that genre, albeit without combat. Of course, back in the 90s, mascot platformers were all the rage. Watch on YouTube Disney Illusion Island - Nintendo Direct
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